Instead of directly applying the modifier, Borderlands applies it to a reciprocal function. When the total is negative, Borderlands uses another formula. For example, wielding a 100 damage gun and with a +175% Damage modifier, the gun will deal 100*(1+1.75) = 275 Damage. If the total is positive, then it is straight up applied. Once the grand total is calculated, it is applied as a whole to the corresponding value (and not 1 by 1): Having two +100% Damage modifiers will triple damage, not quadruple it. A character with "+15% Bullet Damage", and a Mod with "+80 Shotgun Damage" will strike foes with the shotgun for 1.15 * 1.80 = 207% of the weapon's base damage. A character with "+50% weapon damage" mod, with a weapon with "+100% melee damage" weapon will melee for a total of 300% of the weapon's base damage.Because the final damage output is the multiplication of all these fields (when applicable), getting bonuses for each of these fields will yield exponential results. In particular, "WeaponDamage", "MeleeDamage", "BulletDamage" and "CriticalDamage" are all stats that grow independently. Note that the "additive" effect is only for a given stat.
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